Imagine controlling a character in a game and hear your own words, your lines represented by the virtual protagonist on the screen.
This futuristic vision seems more tangible with Electronic Arts’ recent patent, which proposes incorporating players’ voices into game characters.
Innovation is coming to the world of games
The patent, entitled “Generating speech in a player’s voice in a game”, released now despite having been sent by EA in 2020, describes an innovative process that would allow the reproduction of players’ voices in character dialogues, using advanced techniques of voice processing.
The technology described in the patent aims to transform players’ voices into spoken content within the game.
The idea behind this is to use synthesizer modules, voice converters and a “vocoder” to create in-game dialogue based on voice samples provided by players.
Speech converter synthesis. – Image: VeryAliGaming/Reproduction
This advancement could mean a radical change in the way games are produced, especially in games where character creation is a central part of the experience.
In many RPGsfor example, choosing a voice style for the protagonist is a key element, and this new technology could offer even greater customization, giving characters voices based on player recordings.
The promise of AND THE is not limited to replicating the players’ voices. The technology also allows the insertion of data in text form, allowing players to create their own lines of dialogue that will be used by characters in games, making the experience even more personalized and immersive.
Although the idea is revolutionary, its practical implementation and efficiency still remain uncertain.
EA’s proposal has the potential to transform players’ interaction with their virtual characters; however, only time will tell if this technology will become a tangible reality in the world’s games. future.
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