‘Skull Island: Rise of Kong’: professionals reveal challenges in creating the new ‘King Kong’ title

Fans of the iconic franchise “King Kong” longed for a gaming experience that transported them back to the mysterious Skull Island, where the beast known to all as the “Primate King” reigned supreme.

However, anticipation was quickly replaced by disappointment when the “Skull Island: Rise of Kong” was released. The game, instead of elevating the franchise, failed in almost every aspect.

With illustrations that look like they were made in the 90s, the game became a joke on the internet. Several users shared memes about the failure of the new “King Kong” title. After this negative repercussion, the developer responsible for the game spoke out on the matter.

Studio responsible for new ‘King Kong’ game talks about failure

Image: Reproduction/IguanaBee

In an interview with The Vergereporter Ash Parrish spoke with members of the development team at IguanaBee, the Chilean company involved in the troubled IguanaBee project. game.

The employees, who preferred to remain anonymous, revealed that the game’s publisher, GameMill Entertainment, imposed a deadline of just one year for them to create the game completely from scratch. One of the employees explained:

“Development began in June last year and was scheduled for completion on June 2 this year.”

Another stated that, in addition to the tight deadline, they had to deal with a lack of materials and directions:

“It’s quite common not to have all the information about the project, which is quite frustrating because we have to improvise based on the little we know.”

As reported in the article, IguanaBee regularly works with GameMill out of necessity. The studio, based in Santiago, Chile, faces financial constraints that lead it to accept projects in licensed games, as it does not have the resources to develop original works.

Lastly, developers reported that they were required to work unpaid overtime from February 2023 to ensure that the game completed, even at a basic level. One employee said he reached a point of desperation, going on autopilot in late February due to working conditions.

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