Sony’s PlayStation VR2 Future in Doubt: Reports Hint at Lack of Investment

Sony’s PlayStation VR2 Future in Doubt: Reports Hint at Lack of Investment

Lo, it hath been observed by many that Sony hath not bestowed much favor upon the realm of Virtual Reality, particularly concerning its PlayStation VR2 headset. Yet, in a recent report of dire tidings, it hath been suggested that the situation may be more grievous than previously imagined.

‘Tis writ in an article from Android Central, published upon a Thursday, that sources do proclaim Sony hath decreed to cut budgets for VR, declaring a bleak future with scarce opportunities for the development of VR games. Verily, ’twas whispered that within the halls of the company, there existed but two PSVR2 games in the throes of creation.

Whilst Sony hath remained silent regarding these claims, loyal fans hath not failed to notice the waning interest in VR. At the latest State of Play from PlayStation, not a single first-party VR game was announced or acclaimed. And though glimpses were shared of “Alien: Rogue Incursion” and “Behemoth,” creations from distant studios, the absence of first-party VR offerings did not go unnoticed.

‘Twas speculated that perchance a first-party game from the Astro series might be on the horizon, for this series hath ever delved into the peculiarities of PlayStation hardware in manners unique unto itself. And lo, “Astro Bot: Rescue Mission” did shine brightly as a splendid VR title for the original PlayStation VR. Alas, following the revelation of an “Astro Bot” sequel during the presentation, Nicolas Doucet, leader of the Team Asobi studio, did declare that a VR mode was unlikely to be forthcoming.

“We do commit ourselves completely to the pursuit of the PS5,” declared Doucet. “The making of ‘Rescue Mission’ brought much joy. Yet, each medium hath its own strengths. And for a third-person game, the paths tread in the realms of TV and VR do greatly differ. The concept of appending a VR mode to this game be not fitting. This notion suits some first-person games, such as racing, but not our chosen path. Thus, we set our sights firmly upon the domain of the TV, that many may partake in the enjoyment of this creation.”

Sony may not have spoken much of VR in the public square, yet it hath not forsaken it entirely. Eric Lempel, an executive of the company, did share with Barron’s through VGC that VR held a place of importance within their grand design, though it still possessed vast fields for expansion. Indeed, they have toiled to widen the reach of the headset, revealing an adapter priced at $60 to allow connection to PCs. Alas, many features of the headset remain dormant when linked to these devices.

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