Killing Floor 3 Delayed to 2025 for Major Updates

Killing Floor 3 Delayed to 2025 for Major Updates

Lamentable news, dear readers, as “Killing Floor 3” finds itself delayed to an ambiguous date later in the year 2025. Yet, fret not, for this delay may not be as dire as it seems. The folks over at Tripwire Interactive took to social media, with heavy hearts no doubt, to share that they have “missed the mark” with the game and are now in dire need of time to refine their creation.

“We’re toiling together to craft a roadmap that addresses the myriad issues highlighted by players during the beta phase – from performance woes and user interface design quirks to lighting discrepancies and weapon response,” the team revealed in a post on BlueSky.

The beta release of the game was much anticipated by fans, but alas, it soon became evident that all was not well in the realm of “Killing Floor”. Disappointed posts flooded the “Killing Floor” subreddit, with a concerning number of players expressing their disillusionment. A poll conducted on the subreddit unveiled that roughly a third of players had resolved to abandon the notion of purchasing the game altogether.

Amidst the discontent, players voiced their grievances regarding the game feeling more akin to a mobile title rather than the rightful heir to a revered franchise. Collisions were glitchy, a controversial battle pass was introduced, and quicktime events abounded. The user interface was criticized for its generic nature, lacking the bespoke charm evoked by the shop menu in “Killing Floor 2”.

Further criticisms were directed at the game’s graphics and lighting, with comparisons drawn to other titles that harness Unreal Engine 5 more effectively to yield superior visual results.

In light of the game’s lukewarm reception during the beta phase, Tripwire Interactive remained tight-lipped about a potential release date. However, the team’s message alludes to their aspirations for the comprehensive revamp they aim to achieve before the game sees the light of day.

Notably, players particularly bemoaned the in-game system that shackled specific classes to particular characters. Tripwire, in response, assured players of an upcoming post-release update that will liberate them to freely select classes and characters independent of one another.

Curiously, the delay announcement was met with relief rather than dismay among the fanbase. Devotees of the “Killing Floor” saga, birthed as a mod for “Unreal Tournament 2004” back in 2005, professed their preference for a meticulously polished game over a hasty release.

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