In a tantalizing turn of events, Helldivers 2 has finally received the highly-anticipated update that players have been longing for. Released on Tuesday, this significant update from Arrowhead Game Studios aims to address a myriad of issues related to game balance and difficulty. Surprisingly, the response from fans seems to be overwhelmingly positive this time around.
Known as Patch 1.001.100, this update is a pivotal component of Arrowhead Game Studios’ 60-day plan to actively engage with player feedback and rebuild trust within the community. The update encompasses a wide range of adjustments, with highlights including revamps to 31 weapons, 11 stratagems, 15 enemies, the Helldivers themselves, and various planet modifiers such as heat and cold. Additionally, players can now benefit from a new Galactic War map that showcases crucial assets’ locations and an inventive emote wheel, enabling players to equip four emotes simultaneously.
The prevailing sentiment among a vocal faction of the fanbase was that previous tweaks to weapons and stratagems had diminished the game’s overall engagement factor, needlessly increasing the difficulty level. Fans expressed concerns that developers were not attuned to player desires and were implementing arbitrary balancing changes. Of particular contention was August’s Escalation of Freedom update, which significantly weakened incendiary weapons like flamethrowers against formidable foes such as Terminids and heavily armored adversaries.
Over the past week, Arrowhead has been drip-feeding news of substantial changes through its Discord and X platforms. Some notable alterations include enhanced damage for flamethrowers, reverting incendiary weapons to their pre-Escalation of Freedom potency, a substantial increase in the railgun’s damage output, expanded ammo capacity for the breaker, improved range and damage for the arc thrower, the restoration of shrapnel for the eruptor, and a larger explosion radius for the Eagle 500kg bomb stratagem.
Delving further into the intricacies of the update, Arrowhead emphasizes a reworked approach to armor penetration, anti-tank weaponry, enemy armor, and health values. The objective is to bolster the effectiveness of weapons like the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle against heavily armored adversaries such as Bile Titans and Chargers.
The player base has responded favorably to these changes, with SteamDB reporting a 24-hour peak of 68,380 concurrent players, the highest number in over three months. Nevertheless, discussions on the Helldivers subreddit have been notably optimistic, with some users playfully commenting on the plethora of engaging gameplay strategies now available.
In the midst of this positive reception, some players have raised concerns about the game becoming too easy post-update. Chief Creative Officer Johan Pilestedt has acknowledged this sentiment and has engaged with users on X (formerly known as Twitter) to address the demand for a more challenging difficulty tier.
Looking ahead, Pilestedt has expressed the team’s commitment to enhancing the game’s challenge for high-tier players and is actively exploring potential adjustments to the jump pack.