Helldivers 2 Patch Notes: Gun Buffs & Automaton Force Upgrades

Helldivers 2 Patch Notes: Gun Buffs & Automaton Force Upgrades

If there’s one category of weapons that Helldivers 2 players often overlook, it’s the SMGs. However, recent patch updates may change that sentiment, as they introduce significant rebalances for SMGs and rifles. Additionally, this update brings notable enhancements to the formidable Automaton forces.

Let’s dive into the upgrades first. A total of five SMGs have received buffs, with each weapon benefiting from an increase in damage by five points. Notably, the SMG-72 Pummeler now requires fewer shots to achieve a stun effect, with its stun value improving from 1.0 to 1.25 per round. Furthermore, the latest patch also enhances various Stratagems, increases the Exosuits’ usability from 2 to 3, and more.

Helldivers 2 Patch Buffs Weapons and Introduces Incineration Corps

The rebalancing doesn’t end there. Several rifles, including the BR-14 Adjudicator, AR-61 Tenderizer, and AR-23 Liberator, have seen an increase in damage output. The Slugger shotgun has been significantly upgraded as well, with a reduced spread from 20 to 6 and a damage rise from 250 to 280. Surpriseingly, the beloved R-36 Eruptor received a buff too: its armor penetration has improved from Medium (3) to Heavy (4), while its projectile shot duration has been extended from 0.7 seconds to 1 second. Looks like it’s time for some serious bug annihilation.

Helldivers 2 buff automaton patch - Eruptor
Hell yeah. Image via Arrowhead Game Studios

However, my primary focus will likely be the Automaton forces, which have received substantial updates—though these alterations may not be explicitly stated in the patch notes. Arrowhead has introduced a new sub-class known as The Incineration Corps, featuring Automaton machines adorned with fiery weaponry. There’s nothing quite as exhilarating as being struck from afar by a Devastator wielding an Incendiary Shotgun.

The Automatons have also gained a new fabricator type along with an objective. Do you fancy battling Striders? How about five of them? Strider convoys are now traversing specific maps, which can be eliminated to fulfill a Secondary Objective labeled Intercept Convoy. Additionally, there are Bulk Fabricators, massive production facilities that generate elite Automaton units.

I am genuinely excited to see the Automatons gaining more potent units. As someone who tackles high-difficulty missions regularly, having overpowered sub-classes is a welcome addition. The introduction of Predator bugs bolstered the intensity of encounters against Terminids, and I’m sensing a similar escalation with the Incineration Corps. Hopefully, the Illuminate forces will receive comparable enhancements before they turn Super Earth into a black hole.

Frequently Asked Questions about Helldivers 2 Patch Updates

What are the main changes in the Helldivers 2 patch?

The latest Helldivers 2 patch features buffs to SMGs and rifles, an improved damage output for several weapons, and the introduction of The Incineration Corps sub-class within the Automaton forces.

How did the SMGs get buffed in Helldivers 2?

Five SMGs have received a damage boost of five points each, and the SMG-72 Pummeler has enhanced stun capabilities, achieving a stun value of 1.25 per round.

What new features have been added for Automaton forces?

The patch introduces a new sub-class known as The Incineration Corps, new fabricator types, and secondary objectives involving Strider convoys, enhancing gameplay dynamics significantly.

How does the patch impact gameplay for high-difficulty missions?

With the introduction of overpowered sub-classes like the Incineration Corps, players can expect heightened challenges and more thrilling encounters, particularly against elite enemies.

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