Metal Gear Solid Δ (pronounced Delta) was announced on May 25 during the PlayStation Showcase. This is a remake of Metal Gear Solid 3 Snake Eater, which was released on PS2 in 2004. The title didn’t show much but today its publisher Konami gives more details on this.
Where we learn a bit more about this upcoming game is in the IGN US columns. This game is being developed by people at Konami who have already worked on legacy license games, while Virtuos studio is helping out. The burning question is obviously the presence or absence of Hideo Kojima. After thanking Metal Gear Solid V in turbulent development, he now runs his own build. For this reason, is not included at all in this remake. Yoji Shinkawa, the lead designer of the original game, is also absent.
Metal Gear Solid 3 Remake will stay true to the base game
Metal Gear Solid Δ will be a remake, that is, a reinterpretation of the base game. But the date will not change and The original voiceover will be preserved. Players are not included as there are copies of the original title to be taken. Therefore, we can expect a faithful result, but in terms of graphics and certain aspects of the game why not?
Why start with Metal Gear Solid 3 and not the first installment? Various reasons are cited by Konami. To start, MGS 3 is the first installment in terms of timeline (set in 1964), so it’s not silly to start with. The latter is one of the most beloved by fans. Third, Konami will also release the Master Collection, a compilation that includes HD smoothings of Metal Gear, Metal Gear 2, Metal Gear Solid, and Metal Gear Solid 2 released prior to MGS 3. It will be a simple remake, not a separate project Delta remake.
No release date has been announced for the time being, but we’re sure to learn a little more in the coming months.