Made history! NES 'Tetris' is finished for the first time by 13-year-old boy 1

Made history! NES ‘Tetris’ is finished for the first time by 13-year-old boy

In an event that captured the attention of the video gamesan American teenage gamer known by the pseudonym Blue Scuti, set a new standard in the world of classic games.

At age 13, he achieved a milestone that remained unprecedented in the history of ‘Tetris‘ for the NES console, also known as Nintendinho, reaching the final stage never reached before.

Made history! NES 'Tetris' is finished for the first time by 13-year-old boy 2Willis ‘Blue Scuti’ upon reaching level 157 of Tetris – Image: CreoGaming/Reproduction

Exploring ‘Tetris’ on the NES

Known in the gaming world as Blue Scuti (but in real life as Willis), this young speedrunning talent in ‘Tetris’ achieved something that many thought impossible.

He reached stage 157 of the game, a level that was previously unreachable.

This incredible moment was recorded on his YouTube channel, when Willis demonstrated extreme skill and emotion in achieving this feat.

Reach stage 157Tetris’ It’s not a simple task. It requires speed, precision and a deep understanding of the patterns of the game pieces.

As the player progressed, the pieces fell faster, making each move a critical decision.

Even so, young Willis showed impressive mastery of the game, overcoming increasing challenges and unexpected changes in the color pattern of the pieces.

The competitive phenomenon of ‘Tetris’

‘Tetris’, a game almost four decades old, has a loyal fan base and a vibrant competitive scene, which spans multiple platforms.

Interestingly, the game tends to have younger champions, who dominate the highscore tables.

The game, created in the Soviet Union by Alexey Pajitnov, was initially released in the West for the GameBoy and continues to captivate players around the world.

Game limit

Level 157 is known as the ‘kill screen’ in ‘Tetris’ on the NES, a screen that marks the end of the game due to hardware limitations. schedule or glitches.

While automated tools suggest that it is possible to reach level 255, this requires changes to the game’s code, something that goes beyond the traditional scope of gameplay.

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