Inclusion: Xbox launches a Libras glossary with recurring gamer terms 1

Inclusion: Xbox launches a Libras glossary with recurring gamer terms

The inclusion of people with disabilities is a topic of growing importance both in society and in the gaming world. Recognizing diversity and providing equal opportunities for all is essential to building a more just and inclusive society.

In the context of gaming, the inclusion of people with disabilities not only promotes equitable participation, but enriches the experience for all players.

Inclusion in games: Libras signs for game terms

The process of adding new words to the Libras (Brazilian Sign Language) dictionary involves collaborative and ongoing work, carried out by linguistic professionals and members of the deaf community.

Of course, as society evolves and new concepts and terms emerge, it is essential that Libras keeps up with these changes, ensuring that deaf people can express themselves with understanding.

And this is no different for the world of games. By adding new words to the Libras dictionary, they are given an appropriate way to express themselves and fully participate in society.

It is a dynamic process that reflects the importance of inclusion and respect for linguistic and cultural diversity.

Xbox with more inclusive games

The company Xboxaware of the importance of inclusion and the desire to meet the needs of the deaf community, took the initiative to create and add new words to the Libras glossary. These specific words are related to the games available in the Xbox catalog.

Understanding that gaming plays a significant role in the lives of many people, including those in the deaf community, Xbox recognized the need to make the gaming experience more accessible and inclusive.

By adding new words to the Libras dictionary, the company aims to provide deaf players with an appropriate way to communicate and express concepts related to games in their language.

Jessyka Suuhgetsu played a key role in the process of creating new words in collaboration with Xbox. Her knowledge of sign language allowed her to contribute significantly to expanding the glossary for popular games such as “Forza Motorsport,” “Sea of ​​Thieves,” and “Halo.”

Inclusion: Xbox launches a Libras glossary with recurring gamer terms 2
Photo: Digital Education/Reproduction

As part of the Xbox language development team, Jessyka worked closely with ASL experts.

This joint effort created specific terms for the elements and concepts found in the aforementioned games, allowing the deaf community enjoy a more immersive and inclusive gaming experience.

You can follow the results by watching the videos made available by Xbox itself:

1. ‘Forza Horizon’

2. ‘Halo’

3. ‘Sea of ​​Thieves’

4. ‘AOE’

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