Impact of video games on working hours: young people spend more time playing games and less time working 1

Impact of video games on working hours: young people spend more time playing games and less time working

Over the last few years, one concern has become evident: the significant increase in the time spent by young people to computer games and video games. According to recent research, there was an average increase of 45 minutes per day between 2019 and 2022.

Impact of video games on working hours: young people spend more time playing games and less time working 2

Photo: Bloomerang/Labor Statistics/Reproduction

This change in behavior has raised questions about the effects of this practice on young people’s professional lives. Since the beginning of the century, the video game industry has expanded exponentially, presenting technological innovations and engaging narratives, capturing the attention of an increasingly wider audience.

Young people are leaving work to play

With the popularization of online games and the growing supply of titles for computers and consoles, young people have found a unique way to entertain themselves and socialize. They often prefer to spend hours immersed in these virtual universes, taking their minds off their professional lives.

One of the main issues is the reduction in time spent on professional activities. With the ease of access to games via mobile devices and the wide variety of options available, it becomes tempting to dedicate more time to these experiences to the detriment of other responsibilities.

Given this reality, it is essential that parents, educators and employers are aware of signs of excessive gaming time and promote an open dialogue with young people.

Encouraging other activities, such as physical exercise, reading and participating in in-person social groups, can help diversify experiences and reduce the time spent on less productive activities.

Furthermore, it is essential to promote the conscious use of technology and establish healthy limits. Determining specific times for playing games and setting aside periods dedicated to work or studies are important measures to maintain an adequate balance between the different areas of life.

In short, the increase in time spent playing computer games and video games among young people has raised concerns about the impact on their professional and academic lives. Although it is a complex phenomenon, it is possible to address this issue in a balanced way, encouraging dialogue and the practice of other activities.

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