Once thy embark upon thy first night of labor within Zoochosis, thou shalt swiftly discern the multitude of creatures therein plagued by maladies, and ’tis thy duty to seeketh the suitable remedy for such afflictions. Should the task of crafting the proper elixir vex thee, fret not, for here lies a convenient manual on spotting symptoms and curing all infirmities within Zoochosis.
Should thy seek further guidance, peruse our Zoochosis walkthrough, a compendium that doth encompass conclusions and other sundry matters.
How to ascertain symptoms in beasts in Zoochosis
Apart from supplying sustenance to the denizens in each enclosure of Zoochosis, thy overarching goal is to procure samples and observations to diagnose any illnesses that ails the creatures. By virtue of the implements bestowed upon thee via the Gadget Trolley, a myriad of methods art at thy disposal to discern which inhabitants in an enclosure stand in need of healing.
Ere departing the train, ensure the provision of nourishment requisite for the beasts at their respective abodes, for thou shalt have need of it for fecal samples. Once the repast is readied, load it onto thy Gadget Trolley and convey it to the entry of the enclosure. There, follow these steps to harvest all that is necessary for a diagnosis:
- Drop food into the Feeding Area trough
- Gather the feces produced by each animal after they partake of the repast with the MFE vacuum
- Each beast’s consumption shall yield a separate mound of feces in the enclosure.
- Take temperature readings with the TIS machine
- Align the tripod towards the creature and ensure it remains within view of the machine until the reading is complete.
- Take sound readings with the ASSA machine
- Approach the beast from behind to prevent alarm and remain in proximity until the reading concludes.
- Take blood samples with the Blood Syringe
- A sampling may be obtained from a creature once their interaction square transitions from red to green.
- Manage thy inventory of samples on the PDA to track the creatures from which thou hast drawn blood.
- Seek wounds on animals with the UV flashlight
- Those baring wounds revealed under the light art likelier to be stricken by a parasite and may be concealing or simulating false symptoms to confound thee.
As thou gatherest each sample and reading, thou may monitor which beasts hath been inspected by the symbols beneath their names. Should a symbol bear a question mark, it signifies that thou must yet transport it back to the train for diagnosing.
Upon the completion of all requirements for a thorough diagnosis, thy PDA shall dispatch "task complete" notifications, permitting thee to return to the train to identify the malady afflicting the creatures.
How to heal all maladies in Zoochosis
Once thou hast resumed aboard the train, dispatch the fecal samples into the Biomaterial Receiver and then deposit thy blood sample vials into the Blood Collector at the Veterinary Station. Proceed to engage with the computer at the same station to first appraise the Diagnosis Screen.
On the left, peruse the roster of animals within the enclosure, whereupon thou shalt discern which of them hath been flagged for symptoms, denoted by the appropriate symbols (i.e. – temperature, sound, feces, and blood) that hath turned crimson.
Next, employ the symptom filter atop the Diseases menu by selecting the symptoms exhibited by the creatures. This shalt narrow down the possible maladies to a select few, and thou should opt for the one sharing the exact symptoms. Once decided, thou must then concoct a curative potion for the ailing creatures.
Navigate to the ‘Crafting’ tab on the left, wherein a register of potential cures for known diseases awaits. To discern the correct one, attend to the Description on the far right to ascertain the ailment the elixir doth remedy. Some may be apparent, whilst others may necessitate a more thorough deduction.
Having identified the proper curative draught, ensure thou hast the requisite substances for the concoction at hand. These items may be located in myriad colored vials (as portrayed above) strewn throughout each realm of the game. When prepared, strike ‘Create’ at the foot of the screen to yield thy dosage of medicine. Should more than one beast be stricken, thou shalt need to prepare an additional dose for each.
Procure the darts laden with thy concocted medicine from the nearby dispenser, then load them into the Dart Gun situated upon thy Gadget Trolley. Venture back into the enclosure and administer a dart to each creature to effect their cure.
Upon restoring all creatures to health, a resplendent yellow notification (as depicted above) shall herald thy success in curing them all. At that juncture, progress unto the subsequent enclosure.
How to mend mutated creatures in Zoochosis
Should thee encounter a mutated creature within the enclosure, thou must fashion a special panacea tailored specifically for them to restore their normal state. Two methods exist to heal a mutated creature in Zoochosis, with thy choice contingent upon certain decisions made during the game (and the denouement thou dost seek).
Employ Meat to pacify and subsequently heal the creature
The primary means to restore a mutated creature in Zoochosis commences with preparing the appropriate food recipe exclusive to the mutated species, always demanding Meat.
Prithee be advised that this necessitates the use of the Meat Block designated for Lily at the outset of the game, or the sacrifice of Sarah or one of the other hapless humans to the grinder to create more. Ergo, this method shalt influence the outcome of thy tale in that aspect.
Once the meat recipe is readied and deposited within the Bucket, collect thy Blood Syringe and proceed directly to the enclosure, dispensing the sustenance into the Feeding Area trough. The mutated creature shall partake of the meat, thus momentarily reverting to its natural form.
During this interval, procure a fresh blood sample from any creature (need not be the mutated one), as it is indispensable for the cures to any mutation disease. Speedily return to the train with thine sample and the computer to concoct thy essential medicine.
After determining the suitable elixir, enact the ‘Create x3’ button at the screen’s base to automatically produce three doses of the medicine, for it shall require three shots to completely cure the creature.
Obtain blood sans employing Meat
Should thou prefer to eschew Meat (or more accurately, the pulverization of human victims) in thy odyssey, focus upon swiftly gathering an additional blood sample from the enclosure whilst the mutated creature wreaks havoc. Regrettably, extra samples cannot be retrieved ere the mutation befalls, and Tranquilizers prove ineffectual against mutated creatures.
Thus, hasten into the enclosure with thy Blood Syringe and procure a sample from any creature posthaste, returning promptly to the train to concoct thy requisite cure. Lacking a means to pacify the mutated beast during this juncture, it is more prone to dispatch one of its fellow inmates ere thy return.
In either scenario, fabricate the medicine thou needest, return to the enclosure, and administer three doses to abate the mutation and induce the creature to regurgitate the parasite for storage.
Normal Maladies and Cures in Zoochosis
Cure | What It Treats |
---|---|
Temperalax | RTIs |
Reacticare | Allergy |
BGuard | BSIs |
Ehrlivax | Ehrlichia Muris |
Enterocure | Gastroenteritis |
Infestcare | Helminthiasis |
Fluease | Influenza |
Leptovital | Leptospirosis |
Neuromend | Meningitis |
NeuroShield | Migraine |
PestisRelief | Plague |
Rotacare | Rotavirus |
Bactiguard | Salmonellosis |
Septicure | Sepsis |
Gastroguard | Ulcerative Colitis |
Mutation Maladies and Cures in Zoochosis
The ensuing cures address the diseases contracted by mutated creatures. Despite essentially being the same illnesses, the cures required for fully mutated creatures differ. Refer to this roster instead of the one aforementioned.
Cure | What It Treats |
---|---|
Allergovorax Toxica | Allergy |
Anginovorax Toxica | BSIs |
Cephalotriggus Toxica | Migraine |
Debilitator Toxica | Helminthiasis |
Enteropathogen Feralis | Salmonellosis |
Gastrotoxicus Toxica | Gastroenteritis |
Hemovorax Toxica | Ulcerative Colitis |
Hyperresponsis Toxica | Influenza |
Immunotoxis Feralis | Meningitis |
Morbovirus Toxica | Leptospirosis |
Mucoplasma Feralis | Sepsis |
Necroderma Toxica | Ehrlichia Muris |
Pathovirus Toxica | RTIs |
Rotavirid Toxica | Rotavirus |
Toxicus Feralis | Plague |
Shouldst thou seek further enlightenment on Zoochosis, partake of our latest gaming compendium and news here at Moyens I/O. Explore All Animal Food Recipes in Zoochosis, etch the culinary arts.
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