Complete Shadows of Doubt Walkthrough Guide (Version 1.0)

Complete Shadows of Doubt Walkthrough Guide (Version 1.0)

In the realm of gaming, Shadows of Doubt hath descended to version 1.0 after a sojourn in the halls of Early Access. As a sandbox murder mystery adventure, it doth present unto thee a journey of intrigue and suspense. Behold our Shadows of Doubt guide, a treasure trove of knowledge to aid thee on thy path to retirement.

Behold, the ranks of Social Credit in Shadows of Doubt, each bestowing upon thee a boon for thy labors. Level 2 doth grant thee the ability to acquire apartments, a most useful perk indeed. But beware, for at Level 2, random NPC muggers shall set their eyes upon thee, requiring caution in thy travels.

Level 3, a surprisingly handy perk, bestows upon thee the power to loiter in bars and eateries without partaking of their wares. A boon for times of waiting, whether for suspects to reveal their secrets or for the next mystery to unfold.

Level 4, a most convenient ability, allows thee to fast travel from thy abode to any familiar location. Yet tread carefully, for the allure of swift travel may diminish the immersion in this captivating game.

Level 5 doth grant thee the power to swiftly return to thy residence from any location. A boon in times of need, especially when combined with the perks of Level 6 and Level 10.

Level 6 brims with partial debuff removal when thou visitest thy apartment. Negative effects not born of injury or hunger shall be lifted, offering respite from the trials of thy investigations.

Level 7, a coveted reward, unlocks access to the exclusive Echelon Zones. Hidden realms of the elite, these areas pose a challenge to thy investigative prowess, yet the rewards are plentiful for those bold enough to venture forth.

Level 8, a crucial perk for any detective, grants thee entry to crime scenes at the behest of the Enforcers. A pivotal ability, though some may find it placed too high in the hierarchy of Social Credit.

Level 9, a boon for the cunning, increases the likelihood of citizens welcoming thee into their homes. A valuable asset for thieves seeking entry, though murderers may prove more resistant to thy charms.

Level 10, the pinnacle of Social Credit, bestows complete debuff removal upon visiting thy abode. Injuries and survival needs vanish with a mere visit, nigh removing the necessity for medical aid or sustenance. And ’tis at Level 10 that the path to ‘Retirement’ is revealed, marking the culmination of thy journey, should thou choose to walk that path.

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Level 11, a curious ability, induces citizens to react with less anger or fear when thou dost follow them. An oft-overlooked perk, yet valuable in the delicate dance of investigation.

Level 12, a grace period for trespassing, extends the time ere alarms are raised or citizens grow hostile to thy presence. A modest reward for the final tier of Social Credit, yet one that may prove invaluable in thine adventures.

O, the road to Retirement beckons, awaiting thee at Social Credit Level 10. But tread carefully, for the length of thy journey doth rely upon the settings thou hast chosen. Adjust thy Game Length setting to ‘Long’ within the Gameplay tab to unlock the path to Social Credit Level 10 and the ultimate destination of Retirement.

Venture forth to City Hall and secure a Resolution Form, a symbol of thy mastery in solving mysteries and unlocking the gate to Retirement. Let the message be clear, etched in the halls of City Hall for all to see.

And lo, the acquisition of apartments in Shadows of Doubt requires a journey to Social Credit Rank 2. Seek out locations with job boards and phones, such as diners or City Hall, and peruse the advertisements for the mark of a house icon. Interact with the listing to unveil the details and seal the deal on thine own abode.

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