The gaming industry is one of the most profitable in the world, even surpassing, in some points, the music and film industries. However, not everything is rosy.
For this reason, see below the list of failures of the gaming universe, including games and consoles that were disastrous and generated extensive losses.
3 biggest failures in the gaming world
Image: Jeshoots-com/Pixabay
These games and consoles almost caused the bankruptcy of their respective companies due to the large investment directed and the meager financial return. They were created with the aim of innovating the games industry, but they had a disastrous outcome. Check out:
3rd – ‘Google Stadia’
Google has also had major failures in its history. One of the most notable was the Google Stadiawhich had a concept of streaming games, in which any device could run games without the need for powerful video cards, processors, RAM memory, among others.
A curious issue is that the platform did not have games, since companies like Nintendo, PlayStation and Xbox did not release their titles. The failure led to the definitive closure of Stadia in January this year, four years after its launch.
2nd – ‘Duke Nukem Forever’
You probably haven’t heard of the game “Duke Nukem Forever”. This is because its release was constantly postponed. When it was finally released, the game was outdated and with graphics that no longer matched the period.
Initially, the game was announced to be released in 1997. However, due to staffing issues, development changes and constant delays, it was only released in 2011, by which time many other FPS games had already come to prominence.
1st – ‘ET the Extra-Terrestrial’
The first place among the failures in the gaming world occurred in 1982, with the launch of the game “Extra-Terrestrial” for the Atari 2600.
At that time, with the great success of the film “ET”, producers rushed to develop a game to make even more profit. However, everything went wrong due to the poorly produced game. Not even the players themselves understood what their objective was. They complained that the controls were confusing and that the graphics were pretty bad, even for a Atari.
This resulted in thousands of unsold copies of games that were discarded, leading to the bankruptcy of several stores and triggering a real crisis in the world of video games.