The best Borderlands 3 Zane build blends three skill tree branches to make the most of the ability to use two action skills at once. You lose the ability to use grenades, but being able to use two superpowers at the same time will more than make up for it. Ability trees, Under Cover, Hitman, and Doubled Agent focus on using obstacles, deceptions and attacks to overwhelm the enemy while making the most of their ability to double their action skills. Combine it well and you can make things interesting for the bad guys very quickly. With that in mind, here are Operative Zane’s three skill trees and what you can do with them.
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Borderlands 3 Zane Under Cover kill tree
Action Skill
- barrier: Drop a deployable barrier that blocks incoming shells. Zane and his allies can cross the barrier and deal more weapon damage. Pressing the action skill button or the grenade button while the barrier is active picks up and holds the barrier, but the size and bonuses are reduced.
abilities
- adrenalin: Zane gains increased action skill cooldown. This bonus depends on the amount of shields he has. The fuller the percentage, the bigger the bonus.
- Hearty Stock: Zane gains increased maximum shield capacity.
- ready for action: Zane gains improved shield reload speed and shield reload delay.
- brain freeze: When Zane critically strikes an enemy, they have a chance to be slowed.
- hard upper lip: Every time Zane takes damage, he gains damage resistance against that damage type.
- Rise to Opportunity: Zane gains health regen. The lower his shield, the higher the bonus. While Zane’s shields are full, he does not receive any health regen.
- Confident Competence: While Zane’s shields are active, he gains increased weapon damage and accuracy. This bonus depends on the amount of shields he has. The fuller the percentage, the bigger the bonus.
- Really Expensive Jacket: Decreased the duration of elemental timed damage effects applied to Zane.
- Best Cold: Skill kill. Whenever Zane kills an enemy, he creates a cryo nova, dealing damage to all nearby enemies. This skill has a short cooldown.
- Spacer Belt: Zane gains resistance to non-elemental damage. Skill kill. All basic damage Zane takes is converted to non-basic damage.
- Refreshing: When Zane damages a frozen enemy with his weapons, he regains some of that damage as health.
- Calm, Cool, Collected: When Zane freezes an enemy, his shield instantly recharges. If Zane’s shields are already full, he restores health for a few seconds. If Zane’s health is already full, the cooldowns and durations of the action skill are reset instantly.
- nerves of steel: Zane gains increased accuracy and handling. The longer his shield, the greater the bonus.
Action Skill Upgrades
- Charged Relay: Each time Zane or an ally touches the barrier, they gain increased movement speed and fire speed for a few seconds.
- Nanites or Some Shit: Zane and allies gain health regen, increased reload speed, and greatly improved shield reload delay when near his barrier. The lower their health, the more health they regenerate.
- Successful in every field: Zane’s barrier becomes an all-encompassing dome.
- redistribution: Zane and allies near the barrier gain increased weapon damage for a few seconds after the barrier is damaged.
- Area of Deterrence: Enemies that touch the barrier take shock damage and stumble.
- Distributed Deny: Zane’s barrier gains the effects of the currently equipped shield mod. Additionally, shield effects are applied to all allies near the barrier. Bonuses to Zane have been reduced.
Borderlands 3 Zane Hitman skill tree
Action Skill
- SNTNL: Send an automatic SNTNL drone into battle, constantly flying around and attacking enemies with its machine guns. Pressing the action skill button or the grenade button while SNTNL is active causes Zane to attack the enemy below the crosshair, if any.
abilities
- Violence Rate: Skill kill. After killing an enemy, Zane gains increased movement speed for a few seconds.
- cold hole: Zane gains increased weapon switching speed. The next shot fired after switching weapons deals bonus cryo damage.
- Severe Momentum: Zane’s weapon damage is increased while on the move. The faster it moves, the greater the weapon damage bonus.
- cool hand: Zane gains increased reload speed. Skill kill. After killing an enemy, Zane’s reload speed is increased for a few seconds.
- Drone Delivery: SNTNL will occasionally drop a free grenade when attacking enemies, depending on your current grenade mod.
- liberation: Skill kill. After killing an enemy, Zane’s weapons gain lifesteal for a few seconds.
- see red: Activating an action skill automatically activates all of Zane’s killing skills.
- Violence Violence: Skill kill. After killing an enemy, Zane gains increased rate of fire for a few seconds.
- play dirty: Skill kill. After killing an enemy, all of Zane’s next five shots have a chance to fire an additional round.
- bad luck: Skill kill. Killing an enemy increased Zane’s action skill duration. The payoff for this skill is declining.
- Death Follows Closely: All of Zane’s killing skills gain increased potency and duration.
Increases
- Winter Plane: Turns SNTNL’s primary weapons into cryo damage.
- Bad Dose: SNTNL occasionally sends out a beam of radiation that weakens enemies and empowers Zane. Zane’s movement speed and fire rate are increased for each weakened enemy. Weakened enemies’ movement speed and attack speed decreased.
- Static Field: SNTNL emits a static field that fires a shock beam at nearby enemies, draining their shields and regenerating Zane’s shields.
- explosion day: SNTNL adds a rocket pod to primary weapons, allowing it to fire rockets as well as machine guns.
- Supreme Ordnance: Press and hold the action skill button or grenade button while SNTNL is deployed to paint a target area. If SNTNL fires a barrage of missiles at that area and an enemy is killed, Supreme Ordnance’s duration is reset. This can only be used once per action skill usage.
Borderlands 3 Zane Doubled Agent skill tree
Action Skill
- Digital Clone: Craft a Digi-Clone of Zane. This clone stays in place, but distracts and shoots at enemies. Pressing the action skill button or the grenade button while the clone is active causes Zane and the clone to swap places.
abilities
- simultaneity: When one or more of Zane’s action skills are active, he gains increased weapon damage for each active action skill.
- praemunitus: Zane and Digi-Clone gain increased magazine size.
- borrowed time: Zane gains increased action skill duration for each action skill.
- dannybroak: Skill kill. Whenever Zane kills an enemy, he and his digital clone take increased weapon damage and gain health regen for a few seconds.
- Fractal Frogs: Digi-Clone discards a copy of Zane’s current grenade mod when first activated. Drops a free grenade if Digi-Clone is killed. Skill kill. Killing an enemy while Digi-Clone is active gives the clone a chance to throw a grenade.
- Duct Tape Mode: The first shot fired from Zane’s gun also has a chance to throw a grenade. The more grenades in its capacity, the higher the chance.
- Rapid Breathing: Whenever Zane swaps places with his clone, his shield immediately recharges.
- Pocket Full of Grenades: Skill kill. After killing an enemy, Zane gains grenade regen for a few seconds.
- old U: If Digi-Clone is active, during Fight for Your Life, press the action skill or the grenade button to destroy the clone and immediately gain a full health Second Wind.
- supersonic man: When one or more of Zane’s action skills are active, he gains increased movement speed for each active action skill.
- like a ghost: Gains Zane and Digi-Clone a chance to ignore projectiles. This chance increases for a few seconds after activating an action skill. This is stacks of effects.
- boom. expand.: Every time Zane summons his Digi-Clone, he consumes up to three grenades. For each grenade consumed, Digi-Clone gains increased weapon damage, maximum health, rate of fire, and reload speed.
- trick of light: Zane deals bonus damage to enemies not targeting him.
Increases
- binary system: When Zane is replaced by his clone, a cryo nova is triggered around Zane and his clone.
- Schadenfreude: When the clone takes damage, Zane’s shield is refreshed for a portion of that damage.
- Which one is real?: Enemies are more likely to aim for a few seconds after their clone is summoned and changed locations.
- doppelganger: Press and hold the action skill button or the grenade button to finish the action skill early. When Zane’s action skill ended, the clone exploded, dealing fire damage to all nearby enemies. The more action skill time remaining, the greater the damage.
- Digital Distribution: If Zane takes health damage while the clone is active, some of that damage is shared with his clone instead.
- double barrel: Clone equips with a copy of Zane’s current weapon when activated. Swapping with the clone causes Zane and his clone to gain more weapon damage.
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