Call of Duty Warzone 2.0: How To Fix “Connection Failed” Error

The highly anticipated Call of Duty Warzone 2.0 was finally released on November 16, 2022. All players who have waited this long to play the game are now experiencing a connection issue with the game. There are a lot of people who have faced this problem since day one. Follow this step-by-step guide to fix this problem.

Connection problems can be a handful at times and solving them is a difficult task. Although the developers are working non-stop, the problem with connections to servers remains for many players.

Players have complained of a “Connection Failed” message when logging into COD Warzone 2 via the launcher. The code says “WOLTER-FRANCIS” which means your console is unable to connect to the COD Warzone 2.0 servers. Players may also see different error codes when stuck on the same connection failed screen.

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Step by Step Action to Fix Connection Error in Call Of Duty Warzone 2.0

How To Fix Call of Duty Warzone 2.0 Connection Error
COD Warzone 2.0 in-game homepage (image source: YouTube)

Start by restarting the computer after installing the Call of Duty Warzone 2.0 drivers and adding your phone number. Then refresh the game client and clear any temporary files that might be blocking the connection. Also, check any other driver of your PC like Nvidia GeForce drivers and Call of Duty Warzone 2.0 driver.

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Players should also keep tabs on. game servers and their console’s internet connection. Also, make sure your game version is up to date. If your network connection seems to be the problem, try rebooting the router or changing to a better DNS. Try switching from Ethernet to WiFi or vice versa. If nothing works, gamers can reach Activision customer support for assistance.

Game servers are also overflowing as 26 million players are playing Call of Duty Warzone 2.0 at any given time. Therefore, it is mandatory that the game comes with its servers. In most cases the game started working when there were fewer people online which means less load on the servers.

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